The LEGO Indiana Jones: The Original Adventures video game posses several boss fights. In a boss fight, you fight an enemy who needs to be hit several times until he has got no hearts left.

Boss: Someone who you must beat to continue. Their hearts are shown on screen.

Miniboss: Someone who you also have to beat, but their hearts are not shown on the screen.

Raiders of the Lost Ark (Original Adventures)

Major Toht Boss Battle (Part 1)

Since Toht is the first boss in the game, he's not really difficult. After watching a mercifully brief clip, you get started on the fight. I'll be blunt- he's a coward. Instead of fighting you himself, he sends out a bunch of jerk sherpas. You don't have to fight them, but they fight you, and it gets harder once they gang up on you. Anyway, don't try to punch Toht, at least in the beginning. This is because if you get too close to him, he will run away. So how the heck are you supposed to hurt the guy? Well, I'm going to tell you, that's why you're here. Anyway, do you see all of those bottles and chairs lying around? Pick on of them up, and carefully aim them at Toht. Be careful, though, if you get too close, he'll run, and if you take too long, the Sherpas will get you. Pitch your makeshift weapons, and nail Toht. He'll run, so you go to wherever he will end up. Grab an item, and toss. Grab an item, and toss. Then, you have a choice. Toht puts on a brave face and tries to hit you. In fact, he'll actually come to you. If you want to throw something else, go ahead, but if you're a punching type of guy, go up and smash a crater in is face!

Sherpa Gunner

After throwing a torch at a bar, the big, bad, Butthead comes to kill you (This is really annoying, because it's in the middle of a fight with Major Toht, so his men still are trying to kill you as well). It's my job to show you how to be bigger and better. Have you checked out the Toht section of this wiki? The concept is the same. Just grab a chair or table, and aim it. Once he's surrounded by the blue or green aiming thing, bean it at his fat head. Don't take too long, though, or he'll mow you down like grass. After you hit him once, repeat again three times. Pick up, aim, toss. Pick up, aim, toss. Now, he will try a different strategy. Somehow, he vaults over the fire, standing right in front of it. There's one glaring error, though. YOU CAN PUNCH HIM. If you already have a barbie in hand, by all means, throw it. But if you're sick of aiming, go up and sock him one.

Powers: machine gun

Copas: 10

o nteresting: Después de que lo hayas matado, puedes levantar su arma.

Major Toht Boss Battle Part 2

After you've beaten the Sherpa Gunner (see my paragraph above for a detailed guide) Toht comes back for more. This fight should hopefully be easier since you know what to do. There are two ways to defeat your foe. The first is longer but still works. The paragraph above should tell you what to do, just chuck stuff at him, the only difference being he has a gun and has only three lives, not four (he begins to punch after you hit him twice). The other way is, in my opinion, better. After you've killed the Sherpa Gunner, he'll drop his machine gun. If you can, grab it at once. Once Toht runs out the door at you, blast him before he can hit you! If your aim is true, you should finish him off in one tap of the B button. Since he has three lives, and the machine gun shoots three bullets at a time, you'll have him beat in no time at all.

Giant Snake

If you keep reading my boss fight explanations, I'll say that Vogel is the easiest boss. This jerk comes in a close second. After you turn the keys, you'll pull him up. Don't let his size scare you, this guy's a pushover. Run to your left, where you will find two torches. Grab one, and run to about the center. After you carefully aim, pitch the torch (You can also jump down and punch him, but it won't do anything). It will take away 1 heart. Repeat 4 more times. The only thing I can add is that after you use the 2 available torches, just wait, more will appear in the same spots. Be careful, though, he spits poison just like bullets, speed, size, shape, and everything.

German Mechanic

The German mechanic looks easy enough, just fistfight with him. But that's a bad approach. He's invulnerable to your fists! But not anvils, though. Pick up the one off to the side, and run right up to his ugly face. He'll punch it, injuring himself. After this, he'll call a truck full of Nazi's for help. It's best to run by them, but if you can't, kill one, grab his pistol, and shoot the rest. Whether you have or haven't killed the Nazis, go to the plane. Press B to shoot explosives. Use these to destroy the Nazi's truck. Then, jump out and use the pieces to build another anvil. Then, get up in the boss' face. He'll hit it, hurting himself. He'll call more Nazi's. Do the same thing, shoot, build, carry to the boss.

Here's a very helpful tip: instead of just killing the Nazis by punching, jump in the airplane. It won't fly, but can it ever shoot!

Belloq (Robes)

Belloq will get into three specific places and then will fall. First, you need to pick up a coffin and place it down on the green square. Marion then needs to get on it, jump up, and hop over to the cliff Belloq is at. Then, bash his lights out! He'll fight back with his fists, too. Then, run to your right. After building the platform, have one character climb a ladder. Then, the other must grab a nearby rope, raising the platform you just built. This allows the ladder character to leap on it, and jump to the cliff he's at. Then, bash his lights out! After he's run like the chicken he is, go forwards. Hop on a ledge, grab a bar, shift over, hop on the far ledge, and if you're not Indy, become him. He'ss use his whip to grab the ledge above and jump on it. Hop up to where Belloq is. Then, bash his lights out! He'll hop down. Follow suit, and, well, you know what to do by now! (x2) Congratulations, you've just beat the first movie!

Temple of Doom

Chatter Lal (Thuggee)

HP: 6 Take an enemy's turban and pray at the Kali statues. Now, chase Lal onto the two lava vents. Repeat the process five more times.

Maharajah (Miniboss)

So, when you get to the final scene of "Free the Slaves" you see the Maharajah. No, actually, you don't, just some ugly dude who refuses to run. You don't have to be a genius to figure this out. Bash his face in. After a short cutscene, the small king comes out and heals the annoying guy. (For info on him, look at my guide below) Ignore him for now, you can't hurt him. See the dynamite in the chest? Pick it up, and throw it at Short Round. Fortunately, he has metal protecting him, so you only free him. Turn into him, and crawl up the short passage. You don't have to be a genius here, either. Take a good shot at the Maharajah, and watch him run. After this, go to the right, where you'll see a tool holder. Destroy it for a wrench, grab it, jump onto a platform that needs fixing, and uh... fix it. Once you've done that, you can hop to the next platform, then to the Maharajah. Belt him, and turn your attention elsewhere. If you haven't earlier, turn into Willie or Indy, and push the train to the far track. Turn back to Short Round, and use the train as a bridge, hop on it, and to the other platform. Then, give the Maharajah a good kick.

Powers: Small access, black sleep

Hearts: 3

Interesting Fact: You can't get through the tunnels he runs through. Don't even try.

Thuggee Slave Driver

HP: 1-5 {C}Just toss dynamite at him to win.

Interesting Fact= You can actually use Willie to get near the Slave Driver. Just go to the roller and jump and go forward and you will land where he is. TADA!

Mola Ram

HP:5 {C}Switch to Shorty/Willie as Mola Ram approaches. Attack him to force him to retreat. When you defeat the cult members he sends out, take the fallen one's swords and toss them at one of the four bridge pegs. Repeat the process three more times to destroy the bridge.

Last Crusade


HP:6 (14 if you count the hearts of the boats) {C} at the end of the level of sir Richard Kazim comes and fights you. when you punch 2 hearts out he steals and boat and gets away. get on a boat and find his then ram his boat three times it may say it has four hearts but you need to ram it three before Kazim jumps out before it explodes. after the boat explodes the first time he flees onto an island punch him twice then he calls on a minion in his boat. he tells the minion to attack you while he drives away in the boat. after defeating the minion get on a boat and ram his boat three more times. after that, he parks in front of a boat fan which can rip apart the boats. this time his boat doesn't explode. finally, get on his boat punch him 2 more times and he is finally defeated

Enemy Radio Operator

This guy is pathetically easy, let me say that right off the bat. In fact, I'm not really sure why I'm even providing a walkthrough for you. But whatever. After you run out into the clearing, there are going to be the boss and a bunch of soldiers. The radio operator can be hard to find since his minions look just like him. He is the one standing at the foot of a flight of stairs, with a headset on. Try to dodge his bullets( he's a decent shot) and hit him twice. Because apparently, he's too nervous to go head to head, he'll run up that flight of stairs. Dash up and give him the old 1-2 (that's a boxing term). In terror, he will sprint away and hope his minions will kill you. But you can handle them, right? After you've "dealt" with them, dash to the right, and up a ledge where the bum-rag (it means toilet paper) Is waiting to finish you off. Let's ruin his pipe dreams. If you picked up a gun, two well-aimed shots will finish him off. If you're more of a hand-to-hand guy, (or girl) two good wallops will make him fall apart (literally). I told you he was easy!

Powers: Gun

Hearts: 6

Interesting Fact: The whole point of killing this guy is so he will drop a key, which you need to move on. But instead of dropping the key right where you killed him, it appears at the foot of the stairs where he started.

Colonel Vogel (Throwing)

When you start the fight, you can see Vogel's six hearts on the screen. No, you can't. The only thing you can see to distinguish him is that he's wearing black. He and his pals will chase you some. Just run over and sock him twice. He'll flip some switch, and now you can see his hearts. He'll throw bottles and chairs at you, all you have to do is the same thing. Grab the bottles on the nearby tables, and wait till the blue or green pointer is on him, then hit z. He'll jump around, occasionally, and his cronies are chucking bombs at you, so not all of the bottles will hit. After you've nailed him four times, he'll come down, to punch and throw. You can still throw things at him, but the easier way is to thump him twice.

Powers: Throwing

Hearts: Technically six, I say eight

Interesting Fact: After you hit him the six times, he'll stand there, dazed. You're supposed to push him out a window, but you can punch him out too. You can actually whack him an unlimited amount of times.


HP:3 Coax Vogel into destroying the two shiny wagons. Use the wagons jiggling remains to build two proximity mines. Now leap onto a ledge to push the crate off a cliff. Use the remains to build the final mine. Coax Vogel into driving near the mines to defeat him.

Colonel Vogel (Hand to Hand)

Vogel will soon return and the second phase of the battle begins. This battle actually takes place on the moving tank. First, there will be some soldiers to fight. After they are defeated, Vogel will climb out of his tank. This should be, hands down, the easiest boss fight in the whole game. As soon as he pokes his ugly head out of the tank, whack him like the mole. Three hits should send him scurrying back to his little hidey-hole so his minions can do the dirty work for him. This time, there are twice as many Nazis. But you're a tough guy, right? So once you've shown these guys who's boss, (get it?) Vogel pops his head out once again. Ignore the gun in his hand, if you're near the hole he comes out in, you should hit him three times in as many seconds. Remember how I said this was easy? It's boring, too. More minions, Vogel pops out again, hit him three times, yada yada yada. Fortunately for you, this is the third and last time you fight this jerk. He falls off a cliff and disappears for good. But you fall too...

Powers: gun

Hearts: 9

Interesting fact: Despite having a bazooka in the earlier battle, Vogel now wields a humble pistol. (Yes, I know I sound like an Indy nerd)

The Adventure Continues: The Crystal Skull

Colonel Dovchenko (Part 1)

I'll start by saying that I really don't know how to start. When you first meet Dovechenco, he tries to kill you, but you can't fight him, yet. Since I deal with boss battles, I have a slight dilemma. I'll give you a brief overview. Basically, run up to him, twice. Ah, now we can start the fight. So, basically, he stands on this missile, which he's using as a giant flamethrower. Ignore his gun, and don't get too close to him, or he'll whip you. So anyway, go to some crates on the right, and destroy them. There are some buttons. Ignore them for now, and head for Dovechenko. Whip him down from his platform, and leave him on the ground, near the missile. The flames should disappear. Step on the buttons to start it up again. If you time it right, you should torch the tied up Dovechenko. Angry, he'll hop back up. Repeat the process. Whip, pull, buttons, whip pull, buttons. Congratulations, you've beaten the first boss of the game!

Powers: Machine gun, chain (same as the whip)

Hearts: 3

Interesting Fact: He is the only character in both of the Lego games who has the same power as Indy.

Crane Boss (miniboss)

Sorry, the name above wasn't very descriptive. But, I'm basically giving you a level walkthrough, so you'll have to excuse the lameness. So once you start, look for the orange whip thing (more name lameness) in the middle of the crane. Whip to it, and wait a minute. After you are lifted, jump to the right or the left rope, I recommend the left. Once you've done this, the arm will fall to the train, and uh... punch it. Once it breaks, it will drop a finger and move back. Repeat five more times, three, on one hand, two on another. Once you've destroyed the right's fingers, it will drop an orange whip thing (sorry). After you've destroyed the left, it will lay, broken. Have Mutt fix it, the bring the whip thing (Augh!) over, and place it on the hand. The hand will rise back up, and keep slamming down, trying to kill you. Once you get the chance, whip onto it. It will carry you very high. Use your height to leap onto the box with the man. Then, carefully walk to the back. You should drop into the box with the man. Do I really have to tell you what to do next? Punch him. Boom!

Powers: Big smashy hand things 

Hearts: Crane, six Man: one

Interesting Fact: You can actually get Mutt to the ropes of the train just with a jump. Try it!

Cemetery Guard

Alright, so in your hands is the skull, obviously rightfully yours, because you stole it. And then, this jerk with funny face paint comes along and takes it. It's not rightfully his, because he stole it. Right? So, go on and chase the guy, until you get to the part with the spears coming from the ceiling. He'll run past, but don't you even think about trying. Instead, head out to where you started, and go to the left. Hop down the trapdoor, and avoid another round of spikes and scorpions (sorry, Mutt). As soon as you meet the guy, he'll scream, so head right back. Climb up the ladder, and follow the guy. Remember the scorpions you had to wade through to get to the trapdoor? The fight takes place right there. But our annoying little friend has the crystal skull, which repels animals. So as long as you stay close to him, you'll be safe. So, there's really not much left to say. Punch him, don't let him punch you. You have to hit him nine times, and he'll jump around, so this fight can be sort of annoying. But it's not hard, and after nine shots, he's had enough. He'll run away, and drop the skull. So you can pick it up, and reclaim what's rightfully yours. Right?

Powers: Crystal Skull

Hearts: 9

Interesting Fact: Oddly, it takes multiple punches for him to lose a single heart. Perhaps the crystal skull has other hidden powers...


hp:8 in the level mac attack after defeating agent spanko's forces she gets angry and orders mac the boss to attack you.  he is at the upper right (or left cause I don't know my lefts and rights) corner of the screen with 2 minions. As you approach him, watch out for his gunfire and dodge it and take out his minions. after taking away 2 hearts make starts to run follow him and then when he stops running hit him 2 more times. After that, he starts to run again just follow him, hit him 2 more times then he gets desperate. he jumps across the snake pit where you can't punch him there are 2 ways you can finish him off. grab a gun and shoot him twice or use your whip to get him into the snake pit and then you have defeated mac.

Interesting Fact= Even though you have Marion you cant get to the platform where he is.

Weapons: machine gun, punching

Jungle Cutter Vehicle

If you have access to a Jungle Cutter of your own, ram the sides and back of the enemy Jungle Cutter until its health is depleted.

Ant-Man (Miniboss)

Once you've depleted Dovchenko's health bar, the ants carry him off and form into a giant human shape. When this happens, ants while begin to spew out of the anthills around you. Several traffic cones can be found in the level, and all will be needed to defeat Dovechenko. Some are simply on the ground, waiting for you, but one needs to be pulled off of a Car Boat with a whip, and another must be grabbed off of a truck after its tailgate is repaired. Place a cone over each active anthill, and the ants will disperse, returning Dovchenko to you. Repeat your fight with him, and the ants carry him away again. Place more traffic cones over the anyhills, and the ants will disperse again. Repeat one more time to defeat Dovchenko for good.

Dovchenko (Part 2) 

it turns out Dovchenko survived the first encounter with you and is back for more and he has more hearts.

When you hit him four times he turns into a huge ant.

Find 3 cones and put them all in place which will destroy the huge ant thing and Dovchenko will come back to fight again. Repeat this progress 2-3 more times and Dovchenko will not come back again.

Hearts: 4 at a time (16 at all)

Weapons: none if you don't count his ant army

Ugha King

Once he's on your level, he's fairly easy to beat. Tie him up with your whip like you did with Dovchenko in Hangar 51, and drag him onto a spike trap. Repeat this twice more, and you will have defeated him.

Agent Irina Spalko

Well, after three parts, you have reached Akator, and Spalko now has psychic powers. This battle has three parts, so we'll split them up.

Part 1: In the throne room, Spalko has four large chunks of rock that she intends to smash you with. Dodge her attacks, then climb on to whichever rock she slammed down standing on the buttons will cause the rock to detonate, but be careful, as this opens holes in the floor. Repeat this for the remaining stones that Spalko has, and part one is a breeze.

Part 2: In the hydrogenerator room, Spalko has cut off your escape. She has four more rocks moving in a circle like a ferris wheel, and is using a mind-laser to attack you if you stand still long enough. First, use your whip to grapple an orange whip hook on the underside of one of the rocks. When another rock is below you, drop down onto it and step on a button. Then, use Marion to climb some rubble and jump onto the same rock that Indy is on. Like before, when the buttons are pressed, the rock is destroyed. Repeat this twice more, and the final rock will be brought lower so the characters can jump on. Step on the buttons, and it is destroyed.

Part 3: Spalko's given up on petty rocks, and is intent on smashing you into oblivion with metallic boulders. Grab a conveniently placed RPG, and when Spalko winds up to throw, open fire. Destroy enough of her boulders, and she'll be defeated for good.

Raiders of the Lost Ark (Adventure Continues)

Major Toht (Part 1)

If you're a math nerd, congrats, cause this fight was made just for you. There are all sorts of angles and geometry involved, with little of the whipping and punching necessary for most battles. So it starts out with good old Toht trying to burn you to death with a glorified magnifying glass. But if you keep moving, you should be fine. See the bar table close to you? Destroy it. Take a while to build, running around every once in a while to avoid being fried to a crisp. Once you've done that, push your creation to the other side of the platform. Once you've coaxed Toht into shining the light at you, run behind your creation. The light should bounce off and strike him. Now, he starts throwing dynamite. Run to the table made out of steel, and Toht will chuck explosives at you. These should destroy the table. After you've taken care of the Sherpas that pop down and start building. Push the thing to the other side of the platform, run to your original creation, and push that to the other side. Then, get Toht to send light your way. It will shaft off the original, bounce to the second, and hit him. Now, he'll shoot and send dynamite at you. Ignore it, it's not important anymore. Now, push both of the creations to the other side of their respective platforms, and get him to strike the second one. The light should bounce properly, and burn him, ending this long and tedious boss fight.

Powers: Machine gun, Headpiece of Ra, and dynamite

Hearts: 3

Interesting Fact: If you're sick of listening to my "push your creations to the other side", there's an easier way. When necessary, a light appears on the side of the platform you need to push your creation on.

Major Toht (Part 2)

After defeating Toht in part 1 he decides the whole laser thing isn't working out and tries a tactic a lot of bosses do. He puts down the laser thing, grabs his machine gun, runs toward you and tries to shoot you. It's pretty straightforward from there, all you have to do is just rapidly press x until all 5 hearts are out. He doesn't even flee at all, it's pretty simple.

Powers: Machine gun, punching

Hearts: 5

Interesting fact: Sometimes, he blocks your punches with his machine gun like the Sherpa. But you can still defeat him with your fists. What's up with that?

Desert Limo

Ok, so in order to win this level, you have to kill this Desert Limo. but first, destroy all the trucks that are shown on the screen including the truck that holds the ark. Once you get in they will show the limo. Use your truck and smash into the ugly limo. It is easier to dump them into those ditches. When you kill it you win.

Hearts= 5 Hearts

Interesting Fact= If you don't want to use the truck {why wouldn't you} you could use those canyon trucks that are yellow.

Belloq [Robes]

Okay, so Belloq and his goons aren't letting the Ark go so easily, and want to take a peek inside. It turns out to be a... disco ball? Well, regardless of how musical the Wrath of God is, it's still terrifying. Belloq dances so fast that he turns into a lightning monster, and starts hurling Nazis around like confetti. Here's how you beat him.

While the two steps to beat Belloq are in no particular order, we'll start with the section to your right. Head. over there, while using the trash cans to protect you from the electricity (thank you, Colonel Dietrich). Once you're. out of range of the attacks, have Marion jump to a ledge and grab the object sitting there. Carry it over to another wall on that side of the level, and place it down. While you were doing that, you may have noticed two whip handles on the wall. Pull on them with your whip, and two platforms open, allowing you to climb up two the second object. Bring it down and place it with the first object, and an electrical charge breaks a box with a dish on top. Rebuild the box with the dish facing Belloq, and deflect his power into the cliff face that he's holding. Wham! Belloq falls on his face. That's step one. Grab some more trash cans, and proceed to the other side of the level. Have Marion jump up to another elevated area, and push down a large box. It breaks, and build the dish and push handle on the railcar nearby. Push it off the track, and it will roll into a position to deflect the power into Belloq's other hand. This makes him fall down again, and now the generator in front of him is charged. Grab yourself a trash can one more time, and sneak behind the. generator. Step on the buttons, and the dish reflects the energy back directly. Bye, bye, Belloq!

Interesting Fact= If you play in free mode and have a guy with an explosive you cant kill him with it even if you hit it at the body.

Lao Che's Car

Given its tough armor, ramming the car into walls will cause more damage to it that just pushing it with your car. Do this until its health is gone. Vehicles with explosives are also effective.

Interesting Fact= Even though they look like the same size and strength with the other silver cars it is harder to win.

Maharajah [Thugee]

Dato interesante = A pesar de que tiene corazones pequeños, lleva un tiempo matarlo, vida eterna.

Kali Monster

So you think you've got Mola Ram cornered, right? WRONG! His Kali statue survives, and he's back on top to destroy you. The Maharajah and Willie are hiding, so it's up to you and Short Round.

So, for such a fearsome statue, there's one glaring weakness: A flaming hole in its foot. And there are some water bottles randomly on the ground. Use the bottles to extinguish the fire. Either get close, or keep your aim true, when Kali takes a step, it can be difficult. When the fire goes out, Kali freezes. Don't wait too long to act, though, as Kali can recover. Short Round can crawl through the extinguished hole up the statue to get to Mola Ram. When you get there, kick him in the face! He'll go flying, and an orange whip handle will appear on one of Kali's arms. Use Indy to pull it, and the arm crumbles. This will give Mola Ram and Kali a second wind, but don't worry, it's just rinse and repeat to disable them. Be careful, though, as the more limbs that she loses, the more attacks Kali will unleash, with more frequency. Eventually, though, all the arms are gone, and there's an orange whip handle on Kali's head. Pull it, and Mola Ram and his god are history!

Interesting Fact= Even though in the movie Mola Ram is the boss he is only fought when Short Round gets to him on top.

Panama Hat Man

Once you've dealt with the sailor henchmen, destroy some crates sitting on the deck. Build the pieces into a turret. After this, use your whip to grab a crate hanging from the ship's crane arm. Build the pieces into a harpoon, and use the remaining pieces to build the buttons for it. The harpoon will rupture a pipe next to Panama Hat Man, and he'll retreat to another platform. The storm will wash more crates on board for you, as well as open a door for access to another crate. Destroy the two green barrels, and build the pieces into placement sections. Then, use the whip to pull the crate from inside the ship, and destroy what remains of it. Pick up the pipe and place it on the green circles. Once you've done that, turn the switch to the left of the pipe. This knocks Panama Hat Man overboard. So it's over, right?

Not yet.

Panama Hat Man is washed back on board, along with some crates. He lands on top of a stack of crates, and grabs some dynamite from inside one of them. To counter this, first you dispose of his henchmen, then destroy the green and gray barrels on the green pieces, then smash the big crate and place the smaller crate inside it on the green platform. Build the pieces and turn the key to move the ship's crane. Use Indy's whip to climb up to PHM, and give him a knuckle sandwich!

Interesting Fact= Even though he's an old man he jumps like he's 50 years younger.


After fighting through the other vehicles, the tank comes into play. In this section of the level, small vehicles with tank treads appear. Grab one. Don't bother ramming. the tank, you won't hurt it. Instead, get in front of it with your mini-tank, and drop a mine in front of the big tank! These mines will damage the tank, and so long as you stay out of it's firing line, it can't hurt you. Drop mines until the tank loses all of its health.

Interesting Fact= You actually can go next to the tank in the last area but you can't kill it.


Part 1: Donovan stands on an elevated area in the Word of God area. Watch out for his gun, he can do some damage. Use the whip handle to trigger spikes on his area, and he'll retreat to another area. Repeat your action from before, and he'll retreat until later.

Part 2: In the Chamber of Grails, Donavan chooses poorly... or does he? Sure, he ages, but he also gains cool cyclone powers, which seems like a good trade-off. Still, you need to put this guy down. First, dodge his cyclones. That's a no-brainer. Then, maneuver Indy around Donavan to where two shelves are on either side of the chamber. Use your whip to pull them down, and let Donavan suck up the grails and shields with his tornados. Then, use Sallah to dig up some metal chests buried in the ground, and let Donavan suck those up too. After that, grab a conveniently placed RPG and take aim. Destroying the metal objects will hurt Donavan. When they're all gone, it's lights out for him.

Interesting Fact= This is the only part of the LEGO Game in which he appears.

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